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Psychology in AI Part 2: Can Artificial Players always Beat Humans in a Complex Language Game?

15 July, 2023

The desire in developing artificial players to compete with humans has grown recently. In language games, for example, there are certain artificial players, such as Ottho (Semeraro, de Gemmis, Lops, & Basile, 2012), that can solve a complicated language game like the Guillutine.

        The Guillutine is a language game in which players are given five words that are unrelated to each other, but strongly linked to a word that is the solution. The player then have to discover the unique solution based on those five clues (Molino et al., 2015; Semeraroet al., 2012).

        This article will discuss the strategy and mechanism of how Ottho works in solving the game from a paper entitled “An Artificial Player for a Language Game” authored by Semeraro et al. (2012), as well as discuss its limitations.

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